Posts Tagged ‘debuggin’
As part of the Juno Milestone 7 also Object Teams has delivered its Milestone 7.
As the main new feature in this milestone hot code replacement finally works when debugging OT/J or OT/Equinox applications.
What took us so long to make it work?
- Well, hot code replacement didn’t work out of the box because our load-time weaver only worked the first time each class was loaded. When trying to redefine a class in the VM the weaver was not called and thus class signatures could differ between the first loaded class and the redefined version. The VM would then reject the redefinition due to that signature change.
- Secondly, we didn’t address this issue earlier, because I suspected this would be pretty tricky to implement. When I finally started to work on it, reality proved me wrong: the fix was actually pretty simple 🙂
In fact the part that makes it work even in an Equinox setting is so generic that I proposed to migrate the implementation into either Equinox or PDE/Debug, let’s see if there is interest.
Now when you debug any Object Teams application, your code changes can be updated live in the running debug target – no matter if you are changing teams, roles or base classes. Together with our already great debugging support, this makes debugging Object Teams programs still faster.
More new features can be found in the New&Noteworthy (accumulated since the Indigo release).